I thought I was being rate-limited for opening posts too fast, which has happened before.
After more than an hour I thought, "wow this is pretty harsh" and "so much of my exposure to learning things is directly tied to HN posts". I was lost lol.
> at least keep it reasonably competitive with the Meta Quest
Having the headset also be a PC (and not essentially a phone OS) is worth a premium of >$250 at least. You can build desktop apps/games on this thing, it can (hopefully) do just about anything a normal PC can.
The Quest is impressive in many ways, but it's a much narrower-use device. I don't think Valve's pricing needs to be in that same bracket to still sell.
This is why I wish chat UI's had separate categories of chats (like a few generic system prompts) that let you do more back-and-forth style discussions, or more "answers only" without adding any extra noise, or even an "exploration"/"tangent" slider.
The fact that system prompts / custom instructions have to be typed-in in every major LM chat UI is a missed opportunity IMO
I wonder if there's examples of whole product architectures done in Prolog, seems like an elegant solution if done right. I've been looking for a concise way to model full architectures of my various projects, without relying on having a typical markdown file.
Which is separate from the actual types in the code.
Which is separate from the deployment section of the docs.
At this point, the controller is the most exciting thing for me.
Steam machine is cool, but with how good handheld PCs already are, I'd be ok spending a bit more and just using those instead and docking it for TV gaming.
Steam Controller was significantly better than Xbox controllers for some kinds of games, but it was much clunkier for others. Steam Deck's controller is an improvement over either of them, and this new Steam Controller appears to be pretty much Deck's controller without the Deck, with some tiny extras added.
The Steam Controller is amazing for first person games. I set the right pad to quick mouse movement with some inertia and the gyro to precise mouse movement, and it feels so natural and pleasant to use.
I have six of the previous generation controller and I love them, only minor annoyance is pairing them occasionally. I don't really use the haptics part all that much though
idk about that - integrated buttons, battery, screen, size constraints and the R&D work that goes into all of that is probably significant compared to 'box with hardware and usb ports' (oversimplifying to make a point here though - of course lots of design work went into this as well).
The entire reason tiktok got so popular is the younger generation (born in the mid 90s to early 2000s) normalizing sharing so much of their lives publicly.
It's given rise to a much richer form of social media and "personal brand" building when done well, IMO. Although I have noticed the tide starting to turn, with the amount of us-vs-them sentiment all over the internet lately.
Honestly, if I was a kid just discovering social media today, I'd be extremely guarded too.
You're free to think whatever you want about your own tastes, but do you actually think Google/Apple's tastes are that special?
There's so many talented devs/designers that have proven their ability to improve on the stock UI's on these mobile OS's. It'd be a damn shame to block out that ability.
After more than an hour I thought, "wow this is pretty harsh" and "so much of my exposure to learning things is directly tied to HN posts". I was lost lol.
reply