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Why don't you just stabilize everything and prepare to release a final polished version? Then, you can decide if you want to keep working, or if you want to stop and put the game in maintenance mode. Do you even have enough developers to support that? There is value in completing creative projects.


Isn't the issue that they don't have enough developer hours to stabilize everything?


That was one of my questions. If that's the issue, then why consider moving to OpenGL and SDL 2?


Now I understand!! That is a heck of a good question ...




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