I don't really understand in-app game purchases, but that's maybe because I've never made any. I don't know anybody that has either, so I'm a bit baffled that it's disrupting the industry this much. Might be cultural difference too, being in Europe.
I also don't understand the sense of in-app purchases in some games. For instance, in Candy Crush I believe you can make in-app purchases to skip ahead, not have to play quests to clear levels etc. Reason I don't get it is because the whole point of playing the game is surely to play the levels and not skip them!
It leads me to believe that the only reason in-app purchases happen is because they pray on the weak: people who genuinely get addicted. I may be wrong about it since I don't have data to back up my claims, but I'm assuming that instead of a lot of people making up the industry, that the whole concept is powered by a few people making massive payments in the form of tonnes of purchases; people who I can only imagine get addicted in the sense that anyone can get addicted to drinking, smoking, gambling etc.
Perhaps someone can shed light on the nature of the in-app payment industry for gaming and perhaps explain to me what I'm missing.
Disclaimer: I'm not a big gamer, so that might explain all of the above.
PS: I find it somewhat amusing that the author's blog site offers a premium content purchase link: in-blog purchase?
I also don't understand the sense of in-app purchases in some games. For instance, in Candy Crush I believe you can make in-app purchases to skip ahead, not have to play quests to clear levels etc. Reason I don't get it is because the whole point of playing the game is surely to play the levels and not skip them!
It leads me to believe that the only reason in-app purchases happen is because they pray on the weak: people who genuinely get addicted. I may be wrong about it since I don't have data to back up my claims, but I'm assuming that instead of a lot of people making up the industry, that the whole concept is powered by a few people making massive payments in the form of tonnes of purchases; people who I can only imagine get addicted in the sense that anyone can get addicted to drinking, smoking, gambling etc.
Perhaps someone can shed light on the nature of the in-app payment industry for gaming and perhaps explain to me what I'm missing.
Disclaimer: I'm not a big gamer, so that might explain all of the above.
PS: I find it somewhat amusing that the author's blog site offers a premium content purchase link: in-blog purchase?