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I disagree with your 'wholly unsuitable', I came across this game engine (Garage engine) written in Go which certainly doesn't jitter due to the garbage collector.

http://www.youtube.com/watch?v=iMMbf6SRb9Q

http://www.youtube.com/watch?v=BMRlY9dFVLg

https://github.com/vova616/GarageEngine

So I say your statement is exagerrated, certainly stop-the-world garbage collectors isn't ideal for games, but it's not 'wholly unsuitable' as long as the gc sweeps aren't costly enough to impact consistent framerate. Had they been 'wholly unsuitable' then the XNA platform would have been dead upon arrival.



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