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First of all, what is this monolithic "community" you're talking about? Secondly, the question is not if more people will pirate without DRM, but if the company can increase their revenues - in the long term - by making that move.


I'm basically referring to the fervent anti-DRM crowd (most gaming sites communities), and I would have expected at least a lower than average piracy rate for a game where the developer basically "gave in" to this group, in an attempt to placate them.

Apparently this group is group is not actually that big/influential and/or there is a significant group of people who pirate regardless of developer goodwill, etc.


1) In the case of CD Projekt you're ignoring the part about how their DRM was cracked in about 48 hours. If I remember correctly, that's one of the major reasons they abandoned it.

2) Most of the "fervent anti-DRM crowd" are actually the people who pay for the games. Real pirates could care less about traditional DRM schemes; they could always circumvent them until now.

3) As algorias already mentioned there are multiple communities in gaming. I'm sure video game piracy stats also greatly vary by country. I'm going to take a wild guess that it's the worst in Asia (excluding Japan) due to the culture.




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