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He isn't messing with time in the game - he built a separate iPad app that allows the user to calibrate the time manually to that of the minecraft server.


Couldn't the iPad app also emulate a client connected to the server, and only ask for the current time?


Even easier, you could just write a minecraft server plugin that puts its current server time somewhere for the app to read from. It could be anywhere, really - the plugin could run a webserver, the plugin could put it in a txt file visible online somewhere, etc. Now all the iOS app has to do is cat the time and sync automatically.


That is my next plan!





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