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Oh I totally agree. More so I think the ability for AI to generate any kind of game you wish is in the not so distant future.

Dwarf Fortress has some wonderful world events and npc choice trees. For example in my biggest fortress, Ragnar was bored. Ragnar got really bored. Ragnar stared at a rock for almost 3 months game time. Then Ragnar got inspired so he ran over to the bowyer workstation, fetched a few gems and wood from the nearby piles, and started crafting a masterpiece crossbow. 6 months later, this thing comes out decked in jewels and gems, it’s got a +++ rating on the end. It’s wonderful. Then Ragnar loads a bolt. Pulls the trigger.



O-oh boy...well I guess he'd achieved his ultimate goal, perhaps there was nothing else after that.

That's what I love about these sorts of emergent systems. Although I was discussing it with a friend, there's a great ars war story on ultima: https://youtu.be/KFNxJVTJleE?si=GXkjTKZNN6H_xoUe

Won't spoil it for you but we did have a great discussion from that around how emergent gameplay can be amazing, but player agency means that you'd still need the "hand of God" to be involved in fixing things and making adjustments so that major plot points and still enabled and the player doesn't kill the entire world (unless that's the point of the game I suppose).




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