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Can you explain? AFAIK Godot uses C++ under the hood which does not have garbage collection. Other languages such as C# and GDScript use bindings.




Most people using Godot will be using GDScript or C# to make their games.

Funnily enough whilst trying to Google gdscript and godot, I found this post I wrote in 2018 (subcomments mention gdscript and gc).

https://news.ycombinator.com/item?id=16673751




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