this was basically true until consoles started getting an online element. the up-front testing was more serious compared to the complexity of the games. there were still bugs, but there was no way to upgrade short of a recall.
I'm not saying that this model is profitable in the current environment, but it did exist in a real world environment at one point, making the point that certain processes are compatible with useful products, but maybe not leading edge competitive products that need to make a profit currently.