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Yeah, it works great for porting as well. I tried it on the assembler sources of Prince of Persia for Apple ii and went from nothing to basics being playable (with a few bugs but still) on modern Mac with SDL graphics within a day.




I can also make a port of Prince of Persia, and faster than a LLM:

https://github.com/NagyD/SDLPoP


That's impressive. Did you convert POP from 6502 to C?

Yup. Still fighting some collision bugs, but it mostly works. I'll post it when it's complete. What I actually wanted to do is try to put fluid movement into it - something closer to Dead Cells, just for fun to see how it would change the feel of it.

You might enjoy Lost Crown or Rogue Prince. They both have dashes and zippy moves.



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