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It baffles me how people can be happy working like this. "I wrap the hammer in paper so if the paper breaks I know the hammer has turned into a saw."




If you have any experience in 3D modeling, I feel it's quite closer to 3D Unwrapping than software development.

You got a bitmap atlas ("context") where you have to cram as much information as possible without losing detail, and then you need to massage both your texture and the structure of your model so that your engine doesn't go mental when trying to map your informations from a 2D to a 3D space.

Likewise, both operations are rarely blemish-free and your ability resides in being able to contain the intrinsic stochastic nature of the tool.


You could think of it as art or creativity.

> It Is Difficult to Get a Man to Understand Something When His Salary Depends Upon His Not Understanding It

probably by not thinking in ridiculous analogies that don't help



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