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That's like saying it's illogical to have 65k elements in an array.

What is the difference?



If the limitation affects your usecase, you can chunk your structures.

The limitation comes with benefits.


Fair enough. Implementation details matter.

I was just responding to the “X is an absurd way to do JSON”. Which seemed to single out objects vs arrays.

Like in this case maybe, but I don’t see a reason to make that general statement.


I do not miss having to use “near” and “far” pointers in 16-bit mode C++ programming!




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