There are more issues than just the lack of physical movement while you experience visual movement being uncomfortable and disorientating.
Most people who play video games do so as a leisure activity. It works because it allows you to be put into a world that requires little physical exertion - just eye/hand coordination. You don't need to to use your legs to jump in a video game. You don't even need to have legs.
In the vision of VR you're selling, it requires getting up and doing a lot of physical movement. The bulk of most gamers just want to play their game after work or school and relax. Most of my friends feel the same way about VR as they did when I was young and wanted them to play with the NES power pad when I was younger.
There are better, more entertaining options available on the 2D screen that don't require much physical movement. In fact, I'd say that anything other than eye/hand movement distracts from game play. "Jumping" in the video game isn't fun because you actually have to jump, it's fun because you don't. And that's a feature that appeals to people who will never be appealed to VR.
Most people who play video games do so as a leisure activity. It works because it allows you to be put into a world that requires little physical exertion - just eye/hand coordination. You don't need to to use your legs to jump in a video game. You don't even need to have legs.
In the vision of VR you're selling, it requires getting up and doing a lot of physical movement. The bulk of most gamers just want to play their game after work or school and relax. Most of my friends feel the same way about VR as they did when I was young and wanted them to play with the NES power pad when I was younger.
There are better, more entertaining options available on the 2D screen that don't require much physical movement. In fact, I'd say that anything other than eye/hand movement distracts from game play. "Jumping" in the video game isn't fun because you actually have to jump, it's fun because you don't. And that's a feature that appeals to people who will never be appealed to VR.