Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

For about, what could be good machine for hacking, I have ideas.

First, probably, 8-bitness is unavoidable, because all those current Raspberries, are relatively powerful computers, even usually could install Android there, so you understand what I want to say :)

- Machine for hackers should be limited, on RAM, on CPU speed, sure, with limited screen resolution, and limited sound, because otherwise, on some point, will become race of wallets, as high quality picture and sound are usually expensive.

From other side, graphics should not be too primitive, looks like good compromise are C64 or Atari-65 (not many static objects on background, but with hardware accelerated sprites).

Some time before, I thought, the best balance for hackers machine is C64, until I read some details about Enterprise-128 (or 64).

What differs E128(64) - their absolute unique video-adapter, capable to show few resolutions on one screen. Imagine classic arcade game - for them very usual to have on top part of screen some static background and some indicators of achievements, and whole game process running on lower part of screen. So in good design, we should somehow make top part with minimal possible efforts, but focus on lower part; and E128/64 is most close hardware to this.

For about real implementations, I'm impressed with esp-32 rainbow, but unfortunately, it is ZX Spectrum simulator, and I think it is impossible to do on those hardware C64 or E128. When time will accept, I'll try other cheap hardware platforms, as I hear, RP2040 could run separate C64 chips (but nobody have done whole C64 on multiple RP2040s), so will be multicore machine, but it's ok.



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: