Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Indeed and I can see the appeal on old courses that were designed for a ground game that doesn’t exist in the modern aerial game. Especially if you have firm conditions like in Scotland.


Reading about these was the first time I was even tempted to take up golf. Smaller courses are really appealing—the huge courses of modern golf kinda stress me out, and I've also got a vague and not-strongly-held dislike for how much land they use, which, environmental and community-development effects aside, I'd think would also tend to make the game more expensive, plus, when they're so sprawling as they often are, I usually find them less-attractive aesthetically than a more-mixed natural/human environment.

Unfortunately, there don't seem to be a ton of courses really designed for shorter-distance games, which makes sense when most players are rocking space-age tech clubs, but does make getting involved in it challenging.


You sort of have a few different classes of golf course.

- Par 3/Pitch & Putt. Should be able to reach the green from the tee on most or all holes.

- Executive. Smaller course with more par 3 holes and shorter par 4s. Less than 5,000 yards and makes for fast play.

- Championship. Full sized course that most people are familiar with. These have gotten longer as equipment has evolved.

There has been a resurgence in par 3 and executive course openings. Especially par 3 courses. I agree that a faster round that’s more about shot making than power is fun.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: