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>proper backlogs

Something noticeably missing from almost every other type of text-heavy game which perhaps wouldn't be if games developers were less snobbish about where they draw inspiration from.

On the other hand, writers of games with metatextual stories benefit from their target audience not knowing how well-trod the ground is.



The other big text engines are probably Inform 7 and Twine? They both have undo.


Text-heavy. JRPGs love to include 20 minutes of reading where an errant click means you miss a line, forever.




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