It is not ridiculous at all. Those things have pretty precise definitions and type segregation absolutely does remove a bunch of soundness issues related to type confusion.
You can think of it as the rather classic "Vec of struct + numeric IDs" that is used a lot e.g. in Rust to represent complex graph-like structures.
This combined with bound checking is absolutely memory safe. It has a bunch of correctness issue that can arise due to index confusion but those are not safety issues. When combined with some kind of generational counters those correctness issue also go away but are only caught at runtime not at compile time (and they incur a runtime cost).
Rust's memory safety is about avoiding liveness issues (that become type confusions since all memory allocators will reuse memory for different types), nothing more, nothing less.
Maybe we need to introduce the term "value safety" to complement "type safety".
If a language is merely type-safe, then it might be OK to silently replace a value with a different one of the same type, sure, fine. Who cares if the program transmits the wrong message to the wrong recipient as long as it's definitely some message and some recipient?
But a value-safe language, I suggest, is one that doesn't pull this kind of switcheroo.
“Safety” is a very overloaded English word with strong connotations, and the popularization of it in the context of “memory safety” has been good in some ways, but has really poisoned the discourse in many others.
It absolutely is. Some embedded mallocs do this under the hood against a predefined linker table. Genuinely helps even with the restrictions it imposes.
It isn't a joke. With memory safety bugs the value of an object can unexpectedly be any bit pattern. That breaks the assumptions of basically every language and leads to pretty much anything happening.
If you have an array of objects of the same type and you just pick the wrong one, then the data still has to be a valid bit pattern. Yes it might still be a security bug, but it's much less likely because you aren't completely subverting the language.
Surely you don't think all bugs are the same because they are all bugs?
It takes a lot more for a program to be correct than having valid bit patterns.
To begin with, the whole point of classes is to maintain invariants. Guaranteeing that a location in memory matches the valid bit patterns of its members is far from sufficient.