This depends on your user base: their age, their country, etc.
If someone with a cheap Xiaomi with a weird default browser comes and tells me that they have an issue with my app/game, I can't get back to them and tell them to fck off because they are not respecting the stats. Or rather, I definitely could but I don't want to.
Yep, they are mostly similar but not exactly the same.
I developed a small web-based game and even that one required quite a bit of testing and debugging from players' reports as it seems every manufacturer uses a different default browser.
I have a check specifically for UC Browser (had no idea of its existence) as it has a bug regarding dates. Go figure.
And then people downvote me because they think all is Chrome and Firefox, while that's not the whole picture at all.
It allows for offline functionality and icon on home screen.
Much lower maintenance too. Could even host in GitHub pages depending on requirements.