Found it kind of funny that the display went all the way up to 1200 nits, which would make it a pretty high-end HDR display, but it's not actually HDR.
Then I realised that these things are likely to end up being used in environments with completely uncontrolled lighting, so the display needs to overpower whatever other light sources you have around if you're going to be able to use it. Makes sense that designing for hostile environments isn't just about shock/dust/water resistance, but also stuff like that.
This. The big bright ball in the sky, for instance.
(This is a very real problem for my employer - we make stuff which is installed on ship's decks. We've always used Siemens displays as their service organization is second to none, long-term parts availability, global presence, lots of tame engineers on call, etc.)
However, they simply don't have any rugged screens which are really sunlight readable, I believe they max out at 900 nits if memory serves.
Result being that we designed a kind of shade similar to the ones graphic designers used (use?) around their monitors to keep stray light from messing with what they see on screen.
Would have preferred a screen with Raiders of the Lost Ark end-scene brightness, though.
Then I realised that these things are likely to end up being used in environments with completely uncontrolled lighting, so the display needs to overpower whatever other light sources you have around if you're going to be able to use it. Makes sense that designing for hostile environments isn't just about shock/dust/water resistance, but also stuff like that.