I'm not a rust expert by any means, but I believe there's a problem with lifetimes. There are many ways to implement double-linked lists (think C++ smart pointers), but when you try to squeeze performance and use references, then it's a fight against borrow checker, which ends with the need to use unsafe rust.
Borrow checker is just a checker, which ensures that programmer doesn't write obviously wrong programs. It's obviously wrong to create cyclic references, even in a language with garbage collector, such as JavaScript. Why you need to fight with checker?
Regarding the borrow checker, what you say is not correct. The borrow checker's rules are stricter than absolutely necessary. It is designed to reject all invalid programs, but it also rejects some valid programs.
Yes, rust compiler team improves borrow checker from time, to allow more valid programs to pass the checker. However, in practice, it's always possible to use unsafe code to do the job, and then build a safe façade for it.
In this particular case, borrow checker does it job as designed. So, why to fight it?
Some GC detects cycles, some not (reference counting is example of GC which does not), but even those which detects cycles, may not able to detect all of them or it can be expensive as, for example, in typical Mark&Sweep GC, because it may require to stop the world to perform GC, which is unacceptable for system programming languages, like C, C++, Rust.
When tree will go out of scope, their nodes memory will be reclaimed automatically ("dropping" in Rust terms) by automatic garbage collector built-in into compiler: `drop(root)->drop(leaf_a),drop(leaf_b)`. However, if leaf will have reference to its parent, then an infinite loop occurs: `drop(root)->drop(leaf_a)->drop(root)->drop(leaf_a)...`
The solution is to use an alternative automatic garbage collector instead of compiler built-in: arenas, RC with weak references, or Mark&Sweep GC. Arenas have better performance, because they drop all nodes at once. The easiest way to quickly implement an arena in safe Rust is to use vector (array) of nodes and used indices instead of direct references.
You've said it would be obviously wrong "even in a language with garbage collector, such as JavaScript." But, obviously, most modern GC can handle cyclic references just fine.
But even languages with Tricolour Mark&Sweep GC, which handles cyclic references just fine, it's still possible to make memory leak via a dangling reference to a node in a complex cross-linked graph, because language and GC allows that.
Rust by default forbids cyclic references, by forcing to use trees, which completely avoids the problem.
Rust uses double linked lists, they are not harder to implement in Rust than in any other language. Moreover, built-in borrow checker will help to implement them properly, without memory leaks or use-after-free. What is your point?
smarter sources: https://rust-unofficial.github.io/too-many-lists/ https://softsilverwind.github.io/rust/2019/01/11/Rust-Linked...