I spent about a year working with blueprints a while back and I found some things just really annoying. like making the execution line go backwards into the a previous block. if you do it straight there, it wont let you, if you use a single reroute note you get an ugly point, so you have to use two reroute nodes to get it to work properly and nicely. Also they don't have all the nodes you need so you end up having to write some new ones anyway
And AI - which kind of changed the game in the recent years.
A "blueprints copilot" akin to Github Copilot will be very difficult to create because there's no "blueprints text" to train an AI on.
Nowadays in my hobby pet projects I find it easier to write C++ with copilot than Blueprints.
There's a JSON format of the blueprints that you can see when you copy/paste. Its just a bit ambiguous than the usual binary format. Its not an impossible problem at all.
Not an impossible problem only in theory. It's currently practically impossible and will take at least a year to solve if anybody starts to work on this at all.
Since my current project does involve wrangling AI to do stuff - forcing it to output a consistent, complete, large JSON with an exact specific format is very difficult and takes a lot of time (you won't be able to draw Blueprints line by line to show to the user that AI is processing). Definitely no autocomplete-like experiences maybe ever.
For example, look at the text representation of these 6 (!) nodes:
And the second even bigger problem: On forums and basically everywhere all users share screenshots with descriptions. There's not enough training data for anything meaningful.
I tried to force copilot/gpt to output even a small sample of copy-pastable blueprint and it just can't.