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I used to work in game dev ~9 years ago. iPhone is where the users are, so naturally that's your main target. But your game will accomplish success only if you're featured in the app store (I don't own apple so this might have changed drastically). But in order to get featured...

Haptic feedback in the newest iphone? You need to support it in order to be featured.

You can play games on apple watch? If you support it, a guaranteed feature.

New localisation guidelines? Featured only if you support all of them.

So back then (not sure how it is right now) you needed to implement useless or at the very least something unnecessary in order to be featured on iPhone and make a buck. Otherwise apple wasn't able to sell their new technologies.

If nothing has changed, people will try to port their games to apple vr so they are more likely to be featured on iPhone.

All our games (6, iirc), were featured.



I can't seem to be able to edit. My wording was incorrect. It was not needed to implement all those useless features to get your game featured in the store, but very helpful. And it makes sense, imo.


My app was featured many years ago, and yes it’s true that they request changes to support the latest SDK. They weren’t feature requests though, more like removal of deprecated API calls, following the UI guidelines, and accessibility was a big one. But no I wouldn’t call any of those “useless features”.




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