Or, maybe it isn't Apple-specific; maybe there simply isn't enough users, or VR/AR as a software paradigm is currently too far removed from how companies design their applications, and it is just a matter of time until they adapt. Like I said, I am not a developer, so maybe I'm missing something obvious here.
Long term, here's what I suspect may happen. Robotics+AI is going to eat the lunch of VR. VR is only used when it's not economical to have the actual stuff, but the realm of nifty real world stuff is going to expand tremendously.
This may well result in a societal bifurcation, where the rich have a bunch of robots, and the poor have to settle for VR.
Long term, here's what I suspect may happen. Robotics+AI is going to eat the lunch of VR. VR is only used when it's not economical to have the actual stuff, but the realm of nifty real world stuff is going to expand tremendously.
This may well result in a societal bifurcation, where the rich have a bunch of robots, and the poor have to settle for VR.