But hang on, your original comment was slating Linux for people saying that it was an escape for the past 30 years. It is now an escape for an ever increasing audience and set of use cases, and you're saying that these new people who have to this point not had any issues with running Windows games won't be able to "escape" because they'd have to play Windows games?
I love how you leapt on 'audience' there and didn't want to refute use cases. Also leaning on that '30 year' figure. Funny.
The Steam Deck has sold millions of units (increase in audience) and now supports 89% of the top 1000 games at Silver and above (increase in use case). 2% is indeed an increase from where it started in 2018, but it goes to show how many Windows machines are out there that the % isn't higher.
I don't really understand your position. You're vehemently against any Windows code or games running at all and want to belittle, minimise or dismiss any progress that has been made. It feels like you're arguing in bad faith.
I mean sure it's not using native APIs, but many developers are specifically targeting Steam Deck to get a Steam Deck Verified label and show up prominently on the Steam Store. So despite developing for Windows, they are doing QA on Linux.