I can't speak for the VFX post, but I think the gamedev post shows the weaknesses of git in one line:
> Git does have problems, we’ve had processes fall over on projects, many times actually, but it’s always solvable.
Every team that I've worked on would replace that tool with someonthing more stable if it existed. It does for version control, and it's perfoce, which comes with a hefty license fee, and a _different_ set of problems.
The selling point of Pipetrack is the commutativity, but to echo the comments in those threads, I've never found myself wanting commutavity. In games I want a mainline branch, support for large assets, granular access controls, performant, shared global system, and a method to cleanly differentiate between wip changes and ready changes in a way that works with non-technical users, and won't be the highest individual line item per-user subscription we pay for. Unless the selling point of your tool fixes one or many of those problems, it's not going to help in games.
Honestly, I think we'd be better off on SVN than git most of the time, but the _tooling_ around git is far superior.
> Git does have problems, we’ve had processes fall over on projects, many times actually, but it’s always solvable.
Every team that I've worked on would replace that tool with someonthing more stable if it existed. It does for version control, and it's perfoce, which comes with a hefty license fee, and a _different_ set of problems.
The selling point of Pipetrack is the commutativity, but to echo the comments in those threads, I've never found myself wanting commutavity. In games I want a mainline branch, support for large assets, granular access controls, performant, shared global system, and a method to cleanly differentiate between wip changes and ready changes in a way that works with non-technical users, and won't be the highest individual line item per-user subscription we pay for. Unless the selling point of your tool fixes one or many of those problems, it's not going to help in games.
Honestly, I think we'd be better off on SVN than git most of the time, but the _tooling_ around git is far superior.