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Having worked with SVN a decade ago and Perforce more recently: that part of the market is waiting to be disrupted. I'm a little unsure whether it was actual technical reasons (vs cultural) that kept git out of those use cases. Many devs were working with git locally and using git-svn or git-p4 to interact with the local repo. Best of luck!


Thanks!! Having talked to lots of game studios (and other companies with large repos/files) - many of them tried to switch to git because devs wanted to, and failed because of technical limitations.


Indeed the choice for me as recent as 1-2 years ago was still SVN vs Perforce. Despite only having ever worked with Git




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