Having worked with SVN a decade ago and Perforce more recently: that part of the market is waiting to be disrupted. I'm a little unsure whether it was actual technical reasons (vs cultural) that kept git out of those use cases. Many devs were working with git locally and using git-svn or git-p4 to interact with the local repo. Best of luck!
Thanks!!
Having talked to lots of game studios (and other companies with large repos/files) - many of them tried to switch to git because devs wanted to, and failed because of technical limitations.