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I wonder since this runs at real time framerate if it would be possible for someone to composite a regular rasterized frame on top of something like this (with correct depth testing) to make a game

For example a 3rd person game where the character you control and the NPCs/enemies is raster but the environment is all radiance fields



If you go to one of the demos the space bar will cycle through some debug modes. One shows a surface reconstruction. It comes from the usual structure from motion techniques I presume, so it's coarse and noisy, but I think the fundamental idea is viable.


This should absolutely be possible! The hard part is making it look natural: NeRF models (including SMERF) have no explicit materials or lighting. That means that any character inserted into the game will look out of place.


Why bother to make it look natural when you can have a really awkward greenscreen-like effect for nostalgic and "artistic" purposes?




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