If I do not end up with an offline-playable artifact in a standard format with no DRM, it needs to be priced as one-off consumption, like a movie ticket. Because duration aside, that's what it is.
"Cloud" service economics cannot work for "sales" of content, that only works for subscription models. The vendor has ongoing costs related to a one-time sale; of course they're going to screw you out of it no matter what lies they tell you.
I mostly buy physical media, although BandCamp got a fair amount of my money before it was eviscerated. The first sale doctrine still exists, as much as rentiers hate it.
If a ticket can be as low as $5-10, I'd gladly pay $3 for years old movies to watch it once or during a limited period of time (72 hours access?). It's rare for me to rewatch the same movie twice in one month. I have the same expectations for games, If I pay for the digital version, I pay for the experience of playing it once or twice, I'm not expecting a lifetime support.
Where I draw the line is for applications, music and books. Because their uses are perpetual. So no DRMs for anything. I'm not asking you to support new hardware (if I purchase an exe file, a wma album or a mobi book, that's what I'm stuck at), but no shutting down access because you need me to pay for the latest version. I should be able to pop up a VM and consume or use what I purchased.
Saas is another story, but that because it's their servers, not my computer.
"Cloud" service economics cannot work for "sales" of content, that only works for subscription models. The vendor has ongoing costs related to a one-time sale; of course they're going to screw you out of it no matter what lies they tell you.
I mostly buy physical media, although BandCamp got a fair amount of my money before it was eviscerated. The first sale doctrine still exists, as much as rentiers hate it.