Sorry for the confusion here -- you're not the first to ask, but the TLDR is that you can't (right now)!
We do hope to allow octave selection in a future "practice" mode where you're not limited to one puzzle a day, though.
The reason you can't right now is because it gets a little complicated if the user selects the right note but the wrong octave; they'll hear the correct pitch when they play the note, but should we record the wrong octave in the playback, or play the right octave (but potentially cause confusion, because it wasn't exactly the note the user selected?) The easiest thing to do seemed to select the octave for the user, but I'm open to feedback on how to make this less confusing with the maximum fun.
> The reason you can't right now is because it gets a little complicated if the user selects the right note but the wrong octave; they'll hear the correct pitch when they play the note, but should we record the wrong octave in the playback, or play the right octave (but potentially cause confusion, because it wasn't exactly the note the user selected?) The easiest thing to do seemed to select the octave for the user, but I'm open to feedback on how to make this less confusing with the maximum fun.
Is there a big downside to storing and displaying the octave along with the note? (Perhaps you could also give the player an easy way to change the octave of a note after inputting the note, to save them from having to backspace -> change octave -> input note again.)
No big downside; it will just take some refactoring of the code, and I originally hesitated to have three letters in an input box since two letters (e.g. an A#) already fills up a lot of space.
> Perhaps you could also give the player an easy way to change the octave of a note after inputting the note
I really like this idea, and will have to think about maybe putting a superscript next to each input tile (or something) that lets you toggle up or down to change the octave. Will have to think about the design!
We do hope to allow octave selection in a future "practice" mode where you're not limited to one puzzle a day, though.
The reason you can't right now is because it gets a little complicated if the user selects the right note but the wrong octave; they'll hear the correct pitch when they play the note, but should we record the wrong octave in the playback, or play the right octave (but potentially cause confusion, because it wasn't exactly the note the user selected?) The easiest thing to do seemed to select the octave for the user, but I'm open to feedback on how to make this less confusing with the maximum fun.