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No it's not, read the sales comparisons of apps that have both iOS and Android versions...the difference is quite striking.


The problem may just be that the business model that works on Apple's app store - direct sales - doesn't work as well on Android.

David Edery: "Triple Town did 67% of its iOS revenue on GooglePlay. Confirms what I'd heard: f2p games are probably the way to go on Android."[1]

Chris Pruett: "@djedery Indeed, Wind-up Knight is more profitable on Android than iOS."[2]

[1] https://twitter.com/#!/djedery/status/185800787581091841

[2] https://twitter.com/#!/c_pruett/status/185802890688991232


We shall see how Google Play affects this. I expect a lift, at least in the short term. Whether GOOG can become an entertainment platform in people's hearts and minds remains to be seen.




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