> Apple's continued focus on gaming image quality is weird (ray tracing?), since despite Apple Arcade the mobile market still is still dominated by freemium games with simple graphics / lower graphical requirements.
They use the same GPU core design from handheld to desktop, so the improvement will apply everywhere as chips are updated.
I think their strategy is that iOS makes too much money for gaming companies to ignore, which means those companies are going to have an easy time reworking iOS games to target a mouse/keyboard/gamepad UI on Macs, since the two existing platforms (and even their upcoming AR/VR platform) have common APIs and CPU/GPU cores.
It also can improve DX and make for easier ports downstream. If the new Assassin's Creed uses some ray tracing on their console version, they use the same technique on the iPhone.
They use the same GPU core design from handheld to desktop, so the improvement will apply everywhere as chips are updated.
I think their strategy is that iOS makes too much money for gaming companies to ignore, which means those companies are going to have an easy time reworking iOS games to target a mouse/keyboard/gamepad UI on Macs, since the two existing platforms (and even their upcoming AR/VR platform) have common APIs and CPU/GPU cores.