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> Neither does a Mac, yet it's the only device that's allowed to develop for the headset.

I'm willing to bet that you can develop a prototype for an app in Unreal Engine right now, and I'm willing to bet that Unreal Engine will be ported to Vision OS and that you can get that code running on there pretty quickly after release.

I don't see how this is very much different from how it'd be to develop Windows or Xbox applications. I might use be able to develop some core code with .NET core, or even a full game using cross-platform tools like Unreal or Unity.. but if I'm actually shipping a product I can't expect to get far without using Microsofts officially supported toolchain.

I'd say it's reasonable to be annoyed that you're not allowed to run Mac OS on non-apple hardware. But it's not reasonable to be annoyed that Apple isn't spending millions on officially supporting an SDK for their devices on other OS's, just for a very small niche set of users.



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