At the same time, it’s not too early. The industry’s been proven.
Major companies like Meta, Apple, and Google have poured a lot of
money into validating the space.
One word about this: VRML. In the first VR hype-wave, a breathtaking amount of money from "major companies" was plowed into a dead-end technology because "VR is the FUTURE, bro!" Meta set $10b on fire last year trying to make VR happen, and it's still having to force the devs of the thing to use it themselves.
I'm not saying don't learn the stuff - there's lots of fun to be had there - but you'll be happier if you're learning it to build something in particular, not just trying to find an angle or get on the "next big thing".
I just looked it up - looks like VRML was a hyped 3D standard or tech back in the day that has since been replaced by other tech?
I agree - learning the newest trendy technology won't get you very far. I personally think AR/VR as an industry will grow quickly over the next decade and that even though the tech/languages/platforms may change, the field as a whole is worth getting into. Specifically for the purpose of learning to build businesses in the space, understanding AR/VR use cases, etc. The fundamentals of the space are more important than the tech, although you gotta start with something.
But like I mentioned in the post, I'm an AR/VR noob so this is all just a fun adventure :)
> One word about this: VRML. In the first VR hype-wave, a breathtaking amount of money from "major companies" was plowed into a dead-end technology
VRML has little to do with VR in distinct hardware terms, specifically, but declarative interactive 3D, which is why the XML based successor language was called X3D.
For various reasons, open declarative interactive 3d hasn't been as successful as VRML/X3D advocates hoped, but that's largely a separate issue from VR.
Hi All! I'm starting somewhat of a learning adventure with AR/VR and this is my first take on the space and why I want to start learning it.
I figured I'd share here since it'd be cool if other people wanted to join me on this quest to start from 0 and build some cool things in the AR/VR space.
I'm not saying don't learn the stuff - there's lots of fun to be had there - but you'll be happier if you're learning it to build something in particular, not just trying to find an angle or get on the "next big thing".