As someone whose virtual in-game company has grown so much that I lost track how much things cost and how much money I am actually making. I would argue it is very common. This is in a game where there are already turn key spreadsheets that tell you how much profit you are theoretically getting per day. The problem is that your "pipelines" are long and you may end up stock piling stuff for two weeks buying at one price and selling another.
I doubt most Uber drivers are whipping out a spreadsheet and pondering for 3 hours before they commit to the job. That is how much time I spend before I build a new base and lots of those were canceled before they got build.
Sounds like it could. The logistical pipeline for advanced industries used to be... Intricate.
And usually depended on exploiting "gig economy" miners at the bottom, come to think of it.
I doubt most Uber drivers are whipping out a spreadsheet and pondering for 3 hours before they commit to the job. That is how much time I spend before I build a new base and lots of those were canceled before they got build.