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Meaningless comparison. You also can't run most VR games at anything less than 90-120fps without introducing motion sickness in the user. So what does that say about "usability" of 60fps on a monitor? Nothing. You can't compare two visual mediums directly by the number of "frames per second".

Camera lenses introduce blur through the use of the shudder, which acts as a form of "interpolation" and smooths out the image. Displays do no such thing; image strobing is extremely noticeable at different framerates. The difference in Destiny 2 between 60FPS and 100FPS is quite literally shocking to the point I can't go back.



TVs have techniques to deal with this, either motion smoothing[1] or black frame insertion. PC displays can't do the first for latency reasons but I think BFI is just down to expense, or because we don't have OLED/mini-LED displays yet.

[1] it's not as bad as you think


All the tv frame interpolation I've seen is so bad. The Smooth Video Project gives such better results in my experience.


There's two kinds on LG OLEDs, 24->60 and 60->120. The second one doesn't have the objectionable artifacts.

The first one people say you shouldn't turn on to respect the artist's vision, but I sure hope they don't mean it, because that'd mean they're respecting Harvey Weinstein. Clearly leaving it on is the moral option.




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