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I wonder if the scale of cheating in games like CoD Warzone tends to be inflated due to skill-based match-making which would tend to put cheaters (with high kill/death ratios) with content creators (who tend to be good), who go on to complain about it and get millions (/billions?) of views. My anecdata is that I'm a very average player and I haven't noticed any cheaters in lobbies for at least 24 hours of play time which seems at least an order of magnitude longer than the MTBC (mean time between cheaters -_-) for a content creator.


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