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> You don't have to be a game developer to know that this isn't a game you can make today, even with a massive budget.

And yet I played this game in the 90s. It was called Ultima Online.



Ultima Online could support millions of connected players over a peer-to-peer network? Allowing any player full access to adapt the world and create any content, of any genre, style or experience. All set across an infinite sized world?

I think it's a bit of an offense to pair DreamWorld to Ultima and the legacy of people like Raph Koster, Starr Long et al. That game had a wealth of gameplay loops, progression, deep economy, and interesting world.

DreamWorld has no design, it's just all things. A plate full of every food you like does not make a good meal.




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