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I've used Pcg32 via https://docs.rs/rand_pcg and been quite happy. That being said I don't rely on excellent quality and haven't tested it. One of the main reasons I use it is that the implementation works perfectly in WebAssembly.

I use it to deal tiles in my version of online Azul: https://tiles.kevincox.ca

I also used it to simulate the Red7 game for strategy testing: https://gitlab.com/kevincox/red7-sim



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