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I've been diving into parallel reproducible PRNG [1] in the end I choose to have a PRNG based on xoshiro and seeding process that could take loop iteration variables [2] for reproducibility:

- [1] https://github.com/mratsim/weave/issues/147

- [2] https://github.com/mratsim/trace-of-radiance/blob/99f7d85/tr...

- Usage for parallel raytracing: https://github.com/mratsim/trace-of-radiance/blob/99f7d85/tr...

Beyond the JAX paper, the Pedigree-based RNG from Leiserson was interesting as well:

- http://supertech.csail.mit.edu/papers/dprng.pdf

- https://pdfs.semanticscholar.org/a32c/3b7b8d5d3ebd594bea2d9c...

And Haskell's splittable RNG:

- http://www.hg.schaathun.net/research/Papers/hgs2015jfp.pdf

- http://publications.lib.chalmers.se/records/fulltext/183348/...

- http://gee.cs.oswego.edu/dl/papers/oopsla14.pdf



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