Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

What I'm arguing is that disallowing castling totally changes the opening book and that a lot of the supposed increased "entertainment" being felt by Kramnik is the delight in having an a plethora of opening lines to explore (opening lines having long being exhausted by humans and machines in trad. chess). The fact that it leads to games which are more exciting because the king is more exposed is a small bonus – notice most of the article talks about all the changes you have to make to opening theory owing to the fact that you can't castle.

My argument is that Kramnik is not recognising that most of the entertainment value comes from the fact that this is a new game (granted that it is an existing game tweaked), not that it forces more aggressive less draw-y games.

Which is why I suggested, either go for a lot more novelty and combinatorial complexity within the game (Fischer960) or drastically overhaul the game (but in my opinion that has been done, and the game is called go).

You can disagree with my opinion but it's not as if I'm not understanding what being said to me, it's just that I disagree with what's being said to me.



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: