Reviews aren't bad, but they don't necessarily stop bad apps, and they slow down good ones.
The worse part of approval delays is that they are almost never given time in development schedules made by project managers, bizdevs, marketing etc. They just absorb that few days into the dev time or take from testing etc.
In a way, having long app reviews, or delays to update, causes worse quality apps from having dev days or testing days taken from the app development cycle and rushed fixes just to get it back in the pipeline. This is a very common occurrence in app/game development. I wish it weren't this way but quality has to be fought for and it can harm the people pushing for it perceptually as 'slow'.
Basic heuristics on release for bad actors is enough, then upon launch have random reviews that check out what people are doing past the point. The problem apps are usually getting through the review by cheating and then turning on features that are dark patterns or malware type junk.
Any reviews over a day or two add to bad quality simply due to compressed timelines.
The worse part of approval delays is that they are almost never given time in development schedules made by project managers, bizdevs, marketing etc. They just absorb that few days into the dev time or take from testing etc.
In a way, having long app reviews, or delays to update, causes worse quality apps from having dev days or testing days taken from the app development cycle and rushed fixes just to get it back in the pipeline. This is a very common occurrence in app/game development. I wish it weren't this way but quality has to be fought for and it can harm the people pushing for it perceptually as 'slow'.
Basic heuristics on release for bad actors is enough, then upon launch have random reviews that check out what people are doing past the point. The problem apps are usually getting through the review by cheating and then turning on features that are dark patterns or malware type junk.
Any reviews over a day or two add to bad quality simply due to compressed timelines.