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Games like "Doom" are aiming for 60FPS / 4k resolution for example. There's a hardcore graphics / rendering community that still wants to see their systems pushed to the limit.

But I've never been part of that community. I've always played Nintendo games, pixel-art games, casual games, etc. etc. For me, gaming was NEVER about pushing the technical boundaries of computers, it was simply about having a good time... hopefully with my friends. (Some games I play: Factorio, Cuphead, Rocket League, Magicka, Touhou, Overcooked, Smash Bros, Puyo Puyo Tetris)

I dunno, the blog post is kinda weird to me. Rendering engines NEVER mattered to me personally, but I've always known people who were obsessed with those figures. As far as I can tell, those graphics-geeks still exist... and I still see games being made for them. (And I assume those people still play games like Doom Eternal to push 4k / 60FPS).

Heck, NVidia's big "RTX" event is still being picked up positively by some groups for more realistic shadows or whatnot. Someone out there cares about improving graphics these days.

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It really depends on the specific game community. Assassins Creed games are about historical fiction. The story is pure fiction, but it attracts a band of history buffs who ABSOLUTELY get pissed at minor historical inaccuracies.

In the case of Assassin's Creed, the art must be well-researched and historically accurate. This leads to challenges: such as proper-rendering of Stained Glass windows in various churches. Rendering matters for sure, but modeling these historical objects is also important.



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