> You don't really need to grind anything, exactly because that grind is unrewarding and you was obliged to grind in Legion exactly because that grind was giving too much power.
Interesting perspective. I've always wondered if rewarding grinds or unrewarding nongrinds are better for both player enjoyment and monetization. (I think the former does better; it's how addiction works)
There are different players with different needs which are often contradictory. I don't like to spend many time in-game. Ideal WoW for me is 3 hours/3 days a week, when I log in, enter raid with my friends, spend some time inside trying to kill some bosses, log out. But there are many people who want to play 8-12 hours every day and they love when they can spend that time improving their character. So developers are trying to balance game for both types of players. Basically they are doing rewards which diminish in geometric progression. You can spend hour to get 1% power increased. Next hour will get you 0.5% power increase and so on, so you can spend hours and get that increase, but there's some limit and different players can draw it for themselves. Those who spend more time will be more powerful and those who don't want to spend too much time won't be too that much behind. But still some players think that they are obliged to spend those hours to farm those few % of power even if they hate the process, they just want the rewards. It's unhealthy behavior and only self-control might help there, I guess, otherwise player will burn out and unsubscribe from the game. Probably a hard balance from game developer perspective.
Interesting perspective. I've always wondered if rewarding grinds or unrewarding nongrinds are better for both player enjoyment and monetization. (I think the former does better; it's how addiction works)