> VR only works well for some (fairly unpopular) gaming genres, like hardcore flight- and car-racing simulations
Those two genres are a strange choice considering the most popular VR titles fall into entirely different categories. The VR gaming ecosystem is actually fairly diverse. The main issue is 1. too many shooters and online multiplayer titles 2. Most games are short (mainly because the economics of the size of the market pushed things that way right now)
> wearing a VR headset for more than 30 minutes becomes really uncomfortable
I'd dispute "Really". Very much depends on the headset.
> the new sensation quickly wears off, same as motion controls, everyone is back to gamepad, or mouse+keyboard
This isn't true for me and many others. I'm over a year in and still regularly have that "wow" moment again. I don't think we've scratched the surface of what's possible in VR even with the current technological limitations.
> Those two genres are a strange choice considering...
Ah ok, I didn't have commercial success in mind, only that 'cockpit games' are a more natural fit for VR than other genres (you're sitting in a cockpit, and you're usually sitting in the real world, unless you have a enough space for room-scale VR), and the fixed reference point of the cockpit frame seems to be better for avoiding VR sickness.
Those two genres are a strange choice considering the most popular VR titles fall into entirely different categories. The VR gaming ecosystem is actually fairly diverse. The main issue is 1. too many shooters and online multiplayer titles 2. Most games are short (mainly because the economics of the size of the market pushed things that way right now)
> wearing a VR headset for more than 30 minutes becomes really uncomfortable
I'd dispute "Really". Very much depends on the headset.
> the new sensation quickly wears off, same as motion controls, everyone is back to gamepad, or mouse+keyboard
This isn't true for me and many others. I'm over a year in and still regularly have that "wow" moment again. I don't think we've scratched the surface of what's possible in VR even with the current technological limitations.