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> The problem as I saw it was that the game (as of a few years ago) rewarded taking territory, but not keeping it

I suspect that was intentional design. Niantic was born out of the Google Maps division, and IIRC, the whole point of Ingress (at least initially) was to crowd-source generation and verification of geo data for GMaps. You could think of it as Waze for pedestrians/bikes. So gameplay that encourages constant conflict == constant data stream.



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