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Mumbles something about complexity theory and system dynamics.


Or mortgages driving up bids, benefitting finance and allowing the wealthy to flip more houses. Almost never mentioned either.


Why does no one ever mention these are “gamey” physics, I’m currently playing the game they cut so many corners with regards to realism I’m not really all that impressed with its unconditional stability. Energy is not conserved, interaction with stacks is limited, and I’m sure they have some tiered constraint system in place to break ties for gameplay purposes.

I mean, I’m sure it was quite am engineering effort getting it to this point and integrating it deeply in the gameworld, but the flabbergasted comments are a bit much.


Adobe Animate.


That’s all well and good but you still have to account for Jevon’s Paradox, that it might not matter if consumption keeps rising. It seems really, really hard to do that in a socioeconomic system built upon continuous industrial growth and consumption.


The upper classes are drawn to these theories like flies to shit. The biggest lesson from history is that we never learn from it.


Currently writing my own software rasterizer, some interesting stuff I came across:

Fine grained visibility determination (span, coverage buffers, etc) https://www.flipcode.com/harmless/issue01.htm

Tom Forsyth, How To Draw Ugly Lines Fast https://cohost.org/tomforsyth/post/648716-how-to-draw-ugly-l...

Ned Greene, Hierarchical Polygon Tiling with Coverage Masks https://www.cs.princeton.edu/courses/archive/spring01/cs598b...

This UC Davis lecture video explains rasterization rules really well: https://youtu.be/z3fWd7G3mrU


Are these systems essentially fully automated poststructuralist deconstruction?


You also need to consider the slope and slipperiness of the status quo.


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