UE Blueprints are pretty nice, and full on games are made with them. There are some perf downsides but for the most part its pretty sweet. Surprised this article didnt even once mention them.
Maybe it’s sarcasm? On the other hand, the new school does have it pretty good these days with the evergreen browsers, so it could be genuine lack of perspective. Webkit is stubborn and slow moving, but nothing like what we endured with IE, especially since polyfills were not a ubiquitous concept and checking for feature support at runtime was a kind of dark art. I shudder just thinking about user agent strings again. If anything, my daily dose of strange BS these days comes from imposed third-party SaaS vendors rather than browser interop even when accounting for older versions of Safari.
Most organizations with any sort of audit, insurance, or regulatory requirements do. Updating software is one of the most basic things covered by any security benchmark.
Maybe internally. If done externally, extorting your users to update their stuff, then it is clearly overstepping the boundaries. Creating awareness is good and necessary, but insisting on another entity, be it a user or another company doing something, because it is in your company's security benchmark, is inappropriate. Quickly silly things, that have no security benefit at all make it into that benchmark and are tried to be forced upon other entities. Suddenly a company will be interested in how you internally handle your SSH keys. Do you make new ones every 3 months? No sorry, every 4 months is too long for our security benchmark.
The possibility of something being done poorly doesn’t mean that it can’t be done more thoughtfully. For example, most banks will refuse to let you do online banking using IE6 or SSLv3 and pretty much everyone is okay with that because the risks are obvious.
That’s always the tradeoff you have to make since you’re balancing the benefits to the user and cost of development - customers do benefit if you can ship better things faster because you’re not held back by discontinued browsers. <dialog> might not be there quite yet but it’s close and if you already don’t support IE11 there’s an obvious appeal.
I think you've got a good point there. It would be good to come together at a table and discuss such things on an eye to eye level, between entities. Obviously not always possible for natural persons to all come together. Announcing things well ahead of time can go a long way, rather than suddenly dropping support from one day to the next.
What I would proprose then is, that companies should state their minimum security requirements to work with any other entity somewhere publicly available, so that it will not be something ad-hoc invented for some entity.
I have seen companies trying to treat smaller ones like some kind of supplicant entity, that one can push around and ask about interna, that could easily lead to the bigger company building a copy of the smaller company in a few months, since they got much more workforce to put to it, if they really wanted. Asking for things like "architecture diagrams". I am quite sure, that big companies will laugh you out of the room, if you asked them to provide same for their architecture.
Particularly: On-Topic: Anything that good hackers would find interesting. That includes more than hacking and startups. If you had to reduce it to a sentence, the answer might be: anything that gratifies one's intellectual curiosity.
The thing about 3d modeling and animation is that you should actually know a few tools. Most places ask you to have a portfolio with 3d projects. They almost never ask for specific applications. If you go to artstation.com and look at the tools modelers use they typically use a few at a time. Blender is insanely good for just modeling. you'll see lots of artist use blender just to model, then substance painter for materials then import into 3dsmax, cinema4d, or maya for the renderer.
A cool note I just learned recently is that game companies are using blender to make hard surface modeling easy. Like EA is using blender to make all the levels in the Deadspace remake and importing that into Frostbite(their game engine)
A couple of gotchas that caught me: doesn't work with flat shaded objects, so no crisp gemstone caustics, objects need to have a decent amount of geometry - three levels of subdiv did the trick for me.
again you call the devs lazy. you really need to sit back and think about what you say. There is nothing more apparent to me that you have no idea what you're talking about when you say that. Obviously you've never worked on a large team or in development at all. Strava probably doesn't think its worth it, and has absolutely nothing to do with the development team.