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(dev behind sculptgl, but I didn't make the HN story)

Nice project!

sculptgl is based on polygons (tris/quads only, and using webgl for rendering).

As for the other project it was just as a quick and dirty experiments :). https://stephaneginier.com/archive/editSDF/ https://www.shadertoy.com/view/WtjXDW On Unity there is Clayxel and more recently Mudbun, both based on implicit surfaces.

And obviously, the Dreams presentation which is an inspirational must see https://www.youtube.com/watch?v=u9KNtnCZDMI


The Dreams presentation is definitely a must-watch for anyone interested in sculpting. Their splatter tech is so amazingly neat that I can't wait to see it in more games. Didn't try clayxel and mudbun but they already were in my favorites, still waiting for any of them standing out ;)

Did you explore splatter rendering?


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