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Like any other large corporation, Google has selected for compliant employees over all else. It's more akin to a bureaucracy than a startup now.


Teaching gameplay without an overt tutorial is a difficult skill, maybe this dev can pull it off? It's hard to get into the "new player" headspace without feedback from actual playtesters.


After clicking through the first popups with the player's inner monologue, I fully expected some help text like "Use W S A D to move" to pop up.

I had no real reason for that expectation, except this is how several games I played in recent years handled it - which made me realize now, that explaining gameplay to new players is something that's actively evolving. There may not be a rulebook, but there are clear trends.


He did not pull it off. You can't click on things, there are no "you can't do this yet" signs if you get to the temple without a package, there is no "following your nose at the start leads to your first quest". Utterly inscrutable.


That's part of the charm, in my opinion. It encourages just trying things out and learning on the fly. With such low stakes, I think it was a great way to go.


It took me about 30 seconds. Which is a shame, this is the kind of game that immediately draws me in.


Got a little nauseous playing it on desktop. Needs an FOV slider and maybe the ability to dampen camera movement.


I felt like I was back in 2005 all over again. Thanks OP, this was magical.


thanks for joining in. I wish I could find someone to sponsor the inference


No fun allowed!


At this point I think they very well do understand. Rocky times are ahead, TPTB know they're at risk if things get bad enough for the average denizen and they want to get in as much leverage against future dissidents as possible.


A guide on llama.cpp's grammars (nine hours and not a single mention of "GBNF"? HN is slipping) is here:

https://github.com/ggml-org/llama.cpp/blob/master/grammars/R...

There's also a grammar validation tool in the default llama.cpp build, which is much easier to reason about for debugging grammars than having them bounce off the server.


> All their competitors are doing a lot more with a lot fewer people.

According to Wikipedia, for FY25:

Intel: 102,000 employees

AMD: 28,000 employees

Nvidia: 36,000 employees

I'm pretty sure the latter two have been growing headcount lately, and even then combined they still have fewer employees than Intel.


You need to add tsmcs employees to the amd and nvidia counts since intel is a foundry. +82k puts it around equal.

Now intel isn’t doing as well on the chip design side as amd or nvidia nor as well on the fab side as tsmc but i suspect that’s on leadership thrashing constantly like it is more than anything else.


Yes, but TSMC does a ton more volume than Intel's fabs.


Intel (100k +-) should be compared with AMD (28k) + TSMC (84k)


Intel also uses TSMC [1] for ARC, since they can't compete. So, you need to add some large fraction of TSMC to intel, also.

[1] https://www.tomshardware.com/tech-industry/intel-will-keep-u...


> In which case, why fight for it?

Eternal vigilance is the price of liberty. Among other things left unsaid.


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