>When creating an account, please make sure you use an email you'll have long-term access to.
I'm just guessing, but the above might suggest a potential incentive: They would like you to hand over a valuable/longterm email, as opposed to a temporary email (for supposedly more privacy or testing), by making it difficult to change it later.
'Dark patterns are the pavement of todays corporate infrastructure.'
It was insane. There was a massive die off of marine life. One movement they were happily swimming in the sea or crawling on the sand, next minute they were above the sea.
Thank you for turning me on to Atlas Obscura! I downloaded the app, and have already marked several places I want to visit, and others that I've been to. Looking forward to working with it more!
I happened to have been in Thailand recently, and came across these statues holding up traffic lights. I found it fascinating that a city council would devote resources to something like this. I'm looking forward to seeing other treasures that Atlas Obscura has.
I still don't quite get it. So the center is the barycenter of the planet, but that only gives you the point, not the axes.
The Z axis seems the most clearly defined as it's just aligned to the planet's rotation and the XY plane could be defined as just halving that, but the the rotation of the XY plane doesn't seem to be well defined. The article seems to fix it to the first meridian which is a land reference and subject to drift, so it would be inaccurate. Or there'd be some reference point in the south atlantic where the drift is zero and the rest is relative to it?
Further along this line of discussion, it's always been immensely puzzling to me how sun-relative solar system localization systems handle this sort of thing, since while it's possible to locate the sun and a few stars to track your absolute rotation and one translational axis, where the hell do they get the other two? One reference might be Earth signals I suppose, and possibly Jupiter? But they are all coplanar so the Z axis resolution from triangulation must be complete crap.
The IERS reference median is “the weighted average (in the least squares sense) of the reference meridians of the hundreds of ground stations contributing to the IERS network” [1].
It was a mix of a time constraints we gave ourselves to finish and ship the product by mid December, keeping costs lower for us and players, while also maintaining a level of product quality that we were comfortable with. We didn't necessarily do extensive research into the options, but from what we did find we didn't believe we'd be able to have unique voices that we'd be satisfied with across 31 current characters without also having to pay top shelf prices for them or do lots of manual tweaking ourselves.
Given the silly cartoony nature of the game, the current implementation is working fine for now. We are of course always looking at options when they present themselves, and as costs go down with the advancement of tech, it's more possible we'll see our characters speaking as well someday in the near future.
That's our answer from a design and product standpoint at least. Hope it's helpful!
I'm just guessing, but the above might suggest a potential incentive: They would like you to hand over a valuable/longterm email, as opposed to a temporary email (for supposedly more privacy or testing), by making it difficult to change it later.
'Dark patterns are the pavement of todays corporate infrastructure.'